Entrance From Minogon Room C. Formian Queen. The northeastern cell contains several captured kobolds. Speak to her. Sapphire Star is a Forgotten Realms module, based on a PnP campaign, the Guardian. You can easily talk your way through the door. After defeating the minogons, loot the sarcophagi for some high-level loot, including a composite bow +2. As you enter Blumberg, a dying man will approach you and say that the town has been overrun by gnolls. As you approach it, your journal will update and you will receive some experience for your discovery. With the artifacts in hand, return to Drogan's farm. But why not just kill them both? To Dragon Cave. Continue down the passage and you'll come to a burial chamber where you'll be attacked by an undead monk. Simply download the erf package and extract it to your NWN\erf folder, then open XP1-Chapter 1. Among her spells are incendiary cloud, summon creature VII, and delayed fireball. A False Helmite elite is guardian the room here. Use the control amulet to summon the golem, the top to summon Tynan. Kel-Garas waits near his tomb. Quest: The Lost Sword Continue down the passageway. You will see Karsus being attacked by succubae. If you have the animal empathy skill, speak with any of the dogs running around the area. Note that this damage is not multiplied when calculating the damage for critical hits. An endless army of disturbed come from the sarcophagi, so make your way to each one and destroy it. Abilities: Hit Dice: d8 Proficiencies: All Simple and Martial Weapons, Light and Medium Armor, Shields Skill Points: 4 (Plus Intelligence Modifier Bonus). Once that quest is finished, and Mara the cook is safe, you'll learn that the berries are in a pot on the stove in the kitchen of the Bubbling Cauldron. The quest structure is very different in Chapter Two. Throw everything you have at the undead guardians. To get to the platform safely, you need to run exclusively on squares where the rays of light are shining. The final riddle involves wizards and fruit trees. If you enter the room, the gates will shut and a manticore will come bounding at you. Follow the conversation thread that begins "There is need for you in the village, but you go about it all wrong," and he will ask you to retrieve his sword. But the 200 gold she'll pay you may not be worth the trip. You will definitely be attacked by groups of asabi, and you'll need to fight your way to the large stone structure at the opposite end of the ruin. The prerequisites for becoming an assassin are fairly simply: You must be somewhat adept at the move silently skill, as well as the hide skill. The formian queen will offer her assistance in fighting the salad. This will teach you how to make focus crystals, and you can do so if you have the proper ingredients. Once the door is open, proceed into the kobold common area. A. Caravan B. Musharak C. Jasmeena D. Temple of Ao E. To the Valley of Winds. Note that if you attack the kobold before you have the baby, the baby will be killed. With the wise wind in hand, return to the library. Cases that continue throughout the chapter are not linked. J'Nah is a 12th-level sorcerer, and Quemozeng, her quasit associate, is a third-level outsider. At the seventh level, he or she can summon a doom knight. Basically, kill all the gnolls in the area for experience, then leave. BioWare have been kind enough to put all that in the background. If you win the contest, Rumgut will fall asleep--allowing you to grab the key to Becka's cage (and also his gloves of +3 concentration). The Assassin can also cast spells and is able to paralyze enemies. And to the east of the floor lever you'll find a shadow robe (casts camouflage and displacement, each once per day). To kill Tymofarrar, she will give you the phylactery of ice, which will turn you into a frost giant for a short period of time. Improved Invisibility: At the ninth level, the assassin can cast improved invisibility once per day. Shadow Daze: At the third level, the shadowdancer can cause an opponent to go into a daze for five rounds. ***** VERSION HISTORY v0.7 The beta version of the NWN SoU FAQ/Walkthrough (July 9, 2003) v1.0 The full version (July 11, 2003) Corrected some information. The hellhound in the room is fourth level, and her guards are third-level fighters. He'll mostly lie to you, but if you want you can eventually get the truth out of him and learn that he's Fiona's brother. Posts: 6,123. Email news@gamespot.com. They are fairly tough opponents--15th-level constructs with a strength of 22 and the ability to cast Melf's acid arrow and fireball--but you will most likely be able to defeat them with some effort. The ruins are a dangerous place. A. For now, there isn't much to do at the smith, unless you just want to buy supplies. Help the others kill the kobolds that have invaded. You'll see some tracks heading down to the cellar. There are several ways to do this. The side rooms all contain random treasure, but be warned that opening a coffin or sarcophagus will often cause a monster to appear. Return to the foothills and then make your way north to the Nether Mountains. He also has a box that can recharge magic items. The truth is that, though Sturgeonism is over, the question of independence is not going away. Return the baby to Adam or, if Adam is dead, take it outside to Nora. Though it is filled with burning men, they will not attack you. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. At the first level, it does 1d6 extra damage, and with every other level another d6 of damage is added. Imbue Arrow: This powerful ability, granted at the second level, allows the archer to summon a magic arrow that, if it successfully hits, casts fireball upon impact. Search the bones for a note that will give you a clue to navigating the treacherous hallways. Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. If you choose Waterdeep as the suggested relocation city, you will not need to pay him at all. Examining the statue will reveal two large rubies for eyes. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. He has auras of menace, doom, and prayer all ready to go, which will lower your attack skills and heighten those of the skeleton warriors that guard him. Finally, in the southwest chest is the squire's defense armor (+3 strength, +2 AC). Latest news, breaking news and current affairs coverage from across the UK from theguardian.com Once you've cleaned out the orc caves, head into the kobold cave. Where appropriate, the quest is linked to its section in the walk-through. Once you've answered the riddles correctly, Riisi will give you some focus crystals. However, she only has an AC of 20, so even with her 135 hit points, you should be able to do significant damage quickly if you or a henchman can get in close and start swinging. Mages can also just cast direct damage spells--a well-placed fireball will demolish a chest or a weak door, lock, trap, and all. Characters with decent persuasion skill can convince him to leave for Silverymoon or Neverwinter, but you will need to pay him one or 10 gold pieces (depending, again, on a persuasion check) to leave. After talking to Gishnak, head into his treasure room and loot it dry. The door to the master's tomb is in the northeast corner of the room, and inside his sarcophagus (locked with a DC of 18), you will find the golem maker's ring. This room is full of traps and undead. You don't actually need to know the rules of D&D to enjoy the game. Congratulations! The caves are basically a straightforward hack-and-slash fest. When the lich is dead, the shadow servant will appear and inform you that you are the new lord of the estate. This ability can be used only once per day. Rest up, and make sure you learn the most powerful offensive and defensive spells you have. Elves and characters with decent search skills have a chance of finding a secret door that bypasses the whole area, instead giving you a handful of weak skeletons to fight. Don't forget to use the Tab key often. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. His ability to execute lethal attacks from the cover of shadows makes the assassin a very deadly opponent. Entrance B. Beware that when you attack it, it will attempt to teleport away--it's best just to try and kill it quickly so you don't have to run after it. August 2019 in Official Campaigns. yet I have a nagging feeling I made the wrong choice. Return her cards, and Daschnaya will tell your fortune for free. The skeleton blackguard is the toughest opponent you've faced. You can negotiate with him to supply wine to Musharak, as detailed above. What follows is a list, broken down by chapter, of the quests available and where to find them. This light represents which path is now safe. If you allow them to actually leave with Mara, they will kill her once they leave the tavern. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an . Depending on which ingredients you place in the urns, the effects of the stone will be different. Piper is standing near the hall, speaking to a large group of followers. There's a chest with a tower shield +1 and some various other loot, but other than that, the place is deserted. Go through the appropriately colored door. Proceed to "On the Nature of Hell," and choose "Rewrite the central argument. The second floor is much easier. Allow your henchman and other associates to distract her. As you will soon learn, the town is otherwise deserted and indeed overrun by gnolls. You also choose where they go: Silverymoon or Hilltop. Inflict Critical Wounds: At the eighth level, the blackguard is granted the ability to cast inflict critical wounds once per day. Speaking of creating a character, there are certain skills that you should probably consider more than others. Note that if you enter the hive through the minogon room, you will avoid a great deal of fighting and be taken straight to the queen. To the Oasis of the Green Palm B. This ability can be used three times per day, and it lasts for five rounds. You can buy items from him, as well as sell him some exotic items. Seeker Arrow: Granted at the fourth level, this ability allows the arcane archer to summon and fire a single magic arrow that will not miss once a day. There are only a few things to do in the community hall. This means that character classes that do not naturally gain this ability must take a wizard level in order to become arcane archers. Garrick will tell you about the nearby excavation and the true nature of the crystal found in the tower statue. Neverwinter Nights (PC) Item FAQ August 30, 2006 Version 1.7 Written by: Dylan Erickson E-mail: razlakh@gmail.com If you're having any problems, please consult the FAQ (Ctrl + F, type in FAQ) first before e-mailing me. Make sure you remember to constantly give potions and equipment to your henchman. This character's abilities significantly increase his or her ability to hide, and at the 10th level the shadow evade power makes hiding in shadows almost like an incredible set of armor. 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